name: telnow_mobile_new description: "A new Flutter project." # The following line prevents the package from being accidentally published to # pub.dev using `flutter pub publish`. This is preferred for private packages. publish_to: 'none' # Remove this line if you wish to publish to pub.dev # The following defines the version and build number for your application. # A version number is three numbers separated by dots, like 1.2.43 # followed by an optional build number separated by a +. # Both the version and the builder number may be overridden in flutter # build by specifying --build-name and --build-number, respectively. # In Android, build-name is used as versionName while build-number used as versionCode. # Read more about Android versioning at https://developer.android.com/studio/publish/versioning # In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion. # Read more about iOS versioning at # https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html # In Windows, build-name is used as the major, minor, and patch parts # of the product and file versions while build-number is used as the build suffix. version: 4.0.15+48 environment: sdk: ^3.6.1 # Dependencies specify other packages that your package needs in order to work. # To automatically upgrade your package dependencies to the latest versions # consider running `flutter pub upgrade --major-versions`. Alternatively, # dependencies can be manually updated by changing the version numbers below to # the latest version available on pub.dev. To see which dependencies have newer # versions available, run `flutter pub outdated`. dependencies: flutter: sdk: flutter # The following adds the Cupertino Icons font to your application. # Use with the CupertinoIcons class for iOS style icons. cupertino_icons: ^1.0.8 change_app_package_name: ^1.4.0 firebase_core: ^3.11.0 firebase_auth: ^5.4.1 firebase_messaging: ^15.2.1 cloud_firestore: ^5.6.2 dio: ^5.7.0 shared_preferences: ^2.4.0 flutter_local_notifications: ^18.0.1 get_it: ^8.0.3 double_back_to_close_app: ^2.1.0 page_transition: ^2.2.1 badges: ^3.1.2 shimmer: ^3.0.0 easy_localization: ^3.0.7 toggle_switch: ^2.3.0 json_annotation: ^4.9.0 flutter_randomcolor: ^1.0.16 photo_view: ^0.15.0 image_picker: ^1.1.2 path_provider: ^2.1.5 uuid: ^4.5.1 camera: ^0.11.1 another_flushbar: ^1.12.30 fluttertoast: ^8.2.10 synchronized: ^3.3.0+3 image: ^4.5.2 dotted_line: ^3.2.3 provider: ^6.1.2 easy_refresh: ^3.4.0 upgrader: ^11.3.1 qr_flutter: ^4.1.0 app_settings: ^5.1.1 translator: ^1.0.3+1 lottie: ^3.3.1 auto_route: ^9.3.0+1 permission_handler: ^11.3.1 quick_notify_2: ^0.3.0-dev.0 timelines_plus: ^1.0.6 flutter_bloc: ^9.0.0 flutter_custom_clippers: ^2.1.0 flutter_datetime_picker_plus: ^2.2.0 file_picker: ^9.0.0 loading_indicator: ^3.1.1 url_launcher: ^6.3.1 cache_manager: ^1.0.0+4 flutter_cache_manager: ^3.4.1 cached_network_image: ^3.4.1 lazy_load_scrollview: ^1.3.0 drag_and_drop_lists: ^0.4.2 carousel_slider: ^5.0.0 simple_connection_checker: ^0.3.4 flutter_linkify: ^6.0.0 flutter_svg: ^2.0.17 selectable_autolink_text: ^2.6.0 flutter_native_splash: ^2.4.4 searchfield: ^1.2.4 youtube_player_iframe: ^5.2.1 mobile_scanner: ^6.0.6 open_file: ^3.5.10 dev_dependencies: flutter_test: sdk: flutter # The "flutter_lints" package below contains a set of recommended lints to # encourage good coding practices. The lint set provided by the package is # activated in the `analysis_options.yaml` file located at the root of your # package. See that file for information about deactivating specific lint # rules and activating additional ones. flutter_lints: ^5.0.0 auto_route_generator: ^9.3.1 build_runner: ^2.4.14 # For information on the generic Dart part of this file, see the # following page: https://dart.dev/tools/pub/pubspec # The following section is specific to Flutter. flutter: # The following line ensures that the Material Icons font is # included with your application, so that you can use the icons in # the material Icons class. uses-material-design: true # To add assets to your application, add an assets section, like this: assets: - assets/image/background/ - assets/image/logo/ - assets/image/error/ - assets/image/general/ - assets/image/icon/ - assets/image/lottie/ - assets/iconsax/ - assets/iconsax/bold/ - assets/sound/ - assets/image/error/ErrorInfo.png - assets/lang/ - assets/fonts/ # An image asset can refer to one or more resolution-specific "variants", see # https://flutter.dev/to/resolution-aware-images # For details regarding adding assets from package dependencies, see # https://flutter.dev/to/asset-from-package # To add custom fonts to your application, add a fonts section here, # in this "flutter" section. Each entry in this list should have a # "family" key with the font family name, and a "fonts" key with a # list giving the asset and other descriptors for the font. For # example: fonts: - family: SF Compact Display fonts: - asset: assets/fonts/SF-Compact-Display-Regular.ttf # - family: Rubik # fonts: # - asset: assets/fonts/Rubik-Regular.ttf # - asset: assets/fonts/Rubik-Bold.ttf # style: italic # - family: Trajan Pro # fonts: # - asset: fonts/TrajanPro.ttf # - asset: fonts/TrajanPro_Bold.ttf # weight: 700 # # For details regarding fonts from package dependencies, # see https://flutter.dev/custom-fonts/#from-packages flutter_native_splash: # This package generates native code to customize Flutter's default white native splash screen # with background color and splash image. # Customize the parameters below, and run the following command in the terminal: # dart run flutter_native_splash:create # To restore Flutter's default white splash screen, run the following command in the terminal: # dart run flutter_native_splash:remove # color or background_image is the only required parameter. Use color to set the background # of your splash screen to a solid color. Use background_image to set the background of your # splash screen to a png image. This is useful for gradients. The image will be stretch to the # size of the app. Only one parameter can be used, color and background_image cannot both be set. color: "#078C84" # background_image: "assets/image/logo/logo.png" # Optional parameters are listed below. To enable a parameter, uncomment the line by removing # the leading # character. # The image parameter allows you to specify an image used in the splash screen. It must be a # png file and should be sized for 4x pixel density. image: assets/image/logo/logo.png # The branding property allows you to specify an image used as branding in the splash screen. # It must be a png file. It is supported for Android, iOS and the Web. For Android 12, # see the Android 12 section below. #branding: assets/dart.png # To position the branding image at the bottom of the screen you can use bottom, bottomRight, # and bottomLeft. The default values is bottom if not specified or specified something else. #branding_mode: bottom # The color_dark, background_image_dark, image_dark, branding_dark are parameters that set the background # and image when the device is in dark mode. If they are not specified, the app will use the # parameters from above. If the image_dark parameter is specified, color_dark or # background_image_dark must be specified. color_dark and background_image_dark cannot both be # set. #color_dark: "#042a49" #background_image_dark: "assets/dark-background.png" #image_dark: assets/splash-invert.png #branding_dark: assets/dart_dark.png # Android 12 handles the splash screen differently than previous versions. Please visit # https://developer.android.com/guide/topics/ui/splash-screen # Following are Android 12 specific parameter. android_12: # The image parameter sets the splash screen icon image. If this parameter is not specified, # the app's launcher icon will be used instead. # Please note that the splash screen will be clipped to a circle on the center of the screen. # App icon with an icon background: This should be 960×960 pixels, and fit within a circle # 640 pixels in diameter. # App icon without an icon background: This should be 1152×1152 pixels, and fit within a circle # 768 pixels in diameter. #image: assets/android12splash.png # Splash screen background color. # color: "#42a5f5" # App icon background color. #icon_background_color: "#111111" # The branding property allows you to specify an image used as branding in the splash screen. #branding: assets/dart.png # The image_dark, color_dark, icon_background_color_dark, and branding_dark set values that # apply when the device is in dark mode. If they are not specified, the app will use the # parameters from above. #image_dark: assets/android12splash-invert.png #color_dark: "#042a49" #icon_background_color_dark: "#eeeeee" # The android, ios and web parameters can be used to disable generating a splash screen on a given # platform. #android: false #ios: false #web: false # Platform specific images can be specified with the following parameters, which will override # the respective parameter. You may specify all, selected, or none of these parameters: #color_android: "#42a5f5" #color_dark_android: "#042a49" #color_ios: "#42a5f5" #color_dark_ios: "#042a49" #color_web: "#42a5f5" #color_dark_web: "#042a49" #image_android: assets/splash-android.png #image_dark_android: assets/splash-invert-android.png #image_ios: assets/splash-ios.png #image_dark_ios: assets/splash-invert-ios.png #image_web: assets/splash-web.gif #image_dark_web: assets/splash-invert-web.gif #background_image_android: "assets/background-android.png" #background_image_dark_android: "assets/dark-background-android.png" #background_image_ios: "assets/background-ios.png" #background_image_dark_ios: "assets/dark-background-ios.png" #background_image_web: "assets/background-web.png" #background_image_dark_web: "assets/dark-background-web.png" #branding_android: assets/brand-android.png #branding_dark_android: assets/dart_dark-android.png #branding_ios: assets/brand-ios.gif #branding_dark_ios: assets/dart_dark-ios.gif # The position of the splash image can be set with android_gravity, ios_content_mode, and # web_image_mode parameters. All default to center. # # android_gravity can be one of the following Android Gravity (see # https://developer.android.com/reference/android/view/Gravity): bottom, center, # center_horizontal, center_vertical, clip_horizontal, clip_vertical, end, fill, fill_horizontal, # fill_vertical, left, right, start, or top. #android_gravity: center # # ios_content_mode can be one of the following iOS UIView.ContentMode (see # https://developer.apple.com/documentation/uikit/uiview/contentmode): scaleToFill, # scaleAspectFit, scaleAspectFill, center, top, bottom, left, right, topLeft, topRight, # bottomLeft, or bottomRight. #ios_content_mode: center # # web_image_mode can be one of the following modes: center, contain, stretch, and cover. #web_image_mode: center # The screen orientation can be set in Android with the android_screen_orientation parameter. # Valid parameters can be found here: # https://developer.android.com/guide/topics/manifest/activity-element#screen #android_screen_orientation: sensorLandscape # To hide the notification bar, use the fullscreen parameter. Has no effect in web since web # has no notification bar. Defaults to false. # NOTE: Unlike Android, iOS will not automatically show the notification bar when the app loads. # To show the notification bar, add the following code to your Flutter app: # WidgetsFlutterBinding.ensureInitialized(); # SystemChrome.setEnabledSystemUIMode(SystemUiMode.manual, overlays: [SystemUiOverlay.bottom, SystemUiOverlay.top], ); #fullscreen: true # If you have changed the name(s) of your info.plist file(s), you can specify the filename(s) # with the info_plist_files parameter. Remove only the # characters in the three lines below, # do not remove any spaces: #info_plist_files: # - 'ios/Runner/Info-Debug.plist' # - 'ios/Runner/Info-Release.plist'