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							- name: telnow_mobile_new
 
- description: "A new Flutter project."
 
- # The following line prevents the package from being accidentally published to
 
- # pub.dev using `flutter pub publish`. This is preferred for private packages.
 
- publish_to: 'none' # Remove this line if you wish to publish to pub.dev
 
- # The following defines the version and build number for your application.
 
- # A version number is three numbers separated by dots, like 1.2.43
 
- # followed by an optional build number separated by a +.
 
- # Both the version and the builder number may be overridden in flutter
 
- # build by specifying --build-name and --build-number, respectively.
 
- # In Android, build-name is used as versionName while build-number used as versionCode.
 
- # Read more about Android versioning at https://developer.android.com/studio/publish/versioning
 
- # In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
 
- # Read more about iOS versioning at
 
- # https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
 
- # In Windows, build-name is used as the major, minor, and patch parts
 
- # of the product and file versions while build-number is used as the build suffix.
 
- #version: 4.0.16+49
 
- version: 4.0.16+50
 
- environment:
 
-   sdk: ^3.6.1
 
- # Dependencies specify other packages that your package needs in order to work.
 
- # To automatically upgrade your package dependencies to the latest versions
 
- # consider running `flutter pub upgrade --major-versions`. Alternatively,
 
- # dependencies can be manually updated by changing the version numbers below to
 
- # the latest version available on pub.dev. To see which dependencies have newer
 
- # versions available, run `flutter pub outdated`.
 
- dependencies:
 
-   flutter:
 
-     sdk: flutter
 
-   # The following adds the Cupertino Icons font to your application.
 
-   # Use with the CupertinoIcons class for iOS style icons.
 
-   cupertino_icons: ^1.0.8
 
-   change_app_package_name: ^1.4.0
 
-   firebase_core: ^3.11.0
 
-   firebase_auth: ^5.4.1
 
-   firebase_messaging: ^15.2.1
 
-   cloud_firestore: ^5.6.2
 
-   dio: ^5.7.0
 
-   shared_preferences: ^2.4.0
 
-   flutter_local_notifications: ^18.0.1
 
-   get_it: ^8.0.3
 
-   double_back_to_exit: ^1.2.1
 
-   page_transition: ^2.2.1
 
-   badges: ^3.1.2
 
-   shimmer: ^3.0.0
 
-   easy_localization: ^3.0.7
 
-   toggle_switch: ^2.3.0
 
-   json_annotation: ^4.9.0
 
-   flutter_randomcolor: ^1.0.16
 
-   photo_view: ^0.15.0
 
-   image_picker: ^1.1.2
 
-   path_provider: ^2.1.5
 
-   uuid: ^4.5.1
 
-   camera: ^0.11.1
 
-   another_flushbar: ^1.12.30
 
-   fluttertoast: ^8.2.10
 
-   synchronized: ^3.3.0+3
 
-   image: ^4.5.2
 
-   dotted_line: ^3.2.3
 
-   provider: ^6.1.2
 
-   easy_refresh: ^3.4.0
 
-   upgrader: ^11.3.1
 
-   qr_flutter: ^4.1.0
 
-   app_settings: ^5.1.1
 
-   translator: ^1.0.3+1
 
-   lottie: ^3.3.1
 
-   auto_route: ^10.0.1
 
-   permission_handler: ^11.3.1
 
-   quick_notify_2: ^0.3.0-dev.0
 
-   timelines_plus: ^1.0.6
 
-   flutter_bloc: ^9.0.0
 
-   flutter_custom_clippers: ^2.1.0
 
-   flutter_datetime_picker_plus: ^2.2.0
 
-   file_picker: ^9.0.0
 
-   loading_indicator: ^3.1.1
 
-   url_launcher: ^6.3.1
 
-   cache_manager: ^1.0.0+4
 
-   flutter_cache_manager: ^3.4.1
 
-   cached_network_image: ^3.4.1
 
-   lazy_load_scrollview: ^1.3.0
 
-   drag_and_drop_lists: ^0.4.2
 
-   carousel_slider: ^5.0.0
 
-   simple_connection_checker: ^0.3.4
 
-   flutter_linkify: ^6.0.0
 
-   flutter_svg: ^2.0.17
 
-   selectable_autolink_text: ^2.6.0
 
-   flutter_native_splash: ^2.4.4
 
-   searchfield: ^1.2.4
 
-   youtube_player_iframe: ^5.2.1
 
-   mobile_scanner: ^6.0.6
 
-   open_file: ^3.5.10
 
-   jwt_decoder: ^2.0.1
 
-   event_bus: ^2.0.1
 
- dev_dependencies:
 
-   flutter_test:
 
-     sdk: flutter
 
-   # The "flutter_lints" package below contains a set of recommended lints to
 
-   # encourage good coding practices. The lint set provided by the package is
 
-   # activated in the `analysis_options.yaml` file located at the root of your
 
-   # package. See that file for information about deactivating specific lint
 
-   # rules and activating additional ones.
 
-   flutter_lints: ^5.0.0
 
-   auto_route_generator: ^10.0.1
 
-   build_runner: ^2.4.14
 
- # For information on the generic Dart part of this file, see the
 
- # following page: https://dart.dev/tools/pub/pubspec
 
- # The following section is specific to Flutter.
 
- flutter:
 
-   # The following line ensures that the Material Icons font is
 
-   # included with your application, so that you can use the icons in
 
-   # the material Icons class.
 
-   uses-material-design: true
 
-   # To add assets to your application, add an assets section, like this:
 
-   assets:
 
-     - assets/image/background/
 
-     - assets/image/logo/
 
-     - assets/image/error/
 
-     - assets/image/general/
 
-     - assets/image/icon/
 
-     - assets/image/lottie/
 
-     - assets/iconsax/
 
-     - assets/iconsax/bold/
 
-     - assets/sound/
 
-     - assets/image/error/ErrorInfo.png
 
-     - assets/lang/
 
-     - assets/fonts/
 
-   # An image asset can refer to one or more resolution-specific "variants", see
 
-   # https://flutter.dev/to/resolution-aware-images
 
-   # For details regarding adding assets from package dependencies, see
 
-   # https://flutter.dev/to/asset-from-package
 
-   # To add custom fonts to your application, add a fonts section here,
 
-   # in this "flutter" section. Each entry in this list should have a
 
-   # "family" key with the font family name, and a "fonts" key with a
 
-   # list giving the asset and other descriptors for the font. For
 
-   # example:
 
-   fonts:
 
-     - family: SF Compact Display
 
-       fonts:
 
-         - asset: assets/fonts/SF-Compact-Display-Regular.ttf
 
-   #    - family: Rubik
 
-   #      fonts:
 
-   #        - asset: assets/fonts/Rubik-Regular.ttf
 
-   #        - asset: assets/fonts/Rubik-Bold.ttf
 
-   #         style: italic
 
-   #   - family: Trajan Pro
 
-   #     fonts:
 
-   #       - asset: fonts/TrajanPro.ttf
 
-   #       - asset: fonts/TrajanPro_Bold.ttf
 
-   #         weight: 700
 
-   #
 
-   # For details regarding fonts from package dependencies,
 
-   # see https://flutter.dev/custom-fonts/#from-packages
 
- flutter_native_splash:
 
-   # This package generates native code to customize Flutter's default white native splash screen
 
-   # with background color and splash image.
 
-   # Customize the parameters below, and run the following command in the terminal:
 
-   # dart run flutter_native_splash:create
 
-   # To restore Flutter's default white splash screen, run the following command in the terminal:
 
-   # dart run flutter_native_splash:remove
 
-   # color or background_image is the only required parameter.  Use color to set the background
 
-   # of your splash screen to a solid color.  Use background_image to set the background of your
 
-   # splash screen to a png image.  This is useful for gradients. The image will be stretch to the
 
-   # size of the app. Only one parameter can be used, color and background_image cannot both be set.
 
-   color: "#078C84"
 
-   #  background_image: "assets/image/logo/logo.png"
 
-   # Optional parameters are listed below.  To enable a parameter, uncomment the line by removing
 
-   # the leading # character.
 
-   # The image parameter allows you to specify an image used in the splash screen.  It must be a
 
-   # png file and should be sized for 4x pixel density.
 
-   image: assets/image/logo/logo.png
 
-   # The branding property allows you to specify an image used as branding in the splash screen.
 
-   # It must be a png file. It is supported for Android, iOS and the Web.  For Android 12,
 
-   # see the Android 12 section below.
 
-   #branding: assets/dart.png
 
-   # To position the branding image at the bottom of the screen you can use bottom, bottomRight,
 
-   # and bottomLeft. The default values is bottom if not specified or specified something else.
 
-   #branding_mode: bottom
 
-   # The color_dark, background_image_dark, image_dark, branding_dark are parameters that set the background
 
-   # and image when the device is in dark mode. If they are not specified, the app will use the
 
-   # parameters from above. If the image_dark parameter is specified, color_dark or
 
-   # background_image_dark must be specified.  color_dark and background_image_dark cannot both be
 
-   # set.
 
-   #color_dark: "#042a49"
 
-   #background_image_dark: "assets/dark-background.png"
 
-   #image_dark: assets/splash-invert.png
 
-   #branding_dark: assets/dart_dark.png
 
-   # Android 12 handles the splash screen differently than previous versions.  Please visit
 
-   # https://developer.android.com/guide/topics/ui/splash-screen
 
-   # Following are Android 12 specific parameter.
 
-   android_12:
 
-   # The image parameter sets the splash screen icon image.  If this parameter is not specified,
 
-   # the app's launcher icon will be used instead.
 
-   # Please note that the splash screen will be clipped to a circle on the center of the screen.
 
-   # App icon with an icon background: This should be 960×960 pixels, and fit within a circle
 
-   # 640 pixels in diameter.
 
-   # App icon without an icon background: This should be 1152×1152 pixels, and fit within a circle
 
-   # 768 pixels in diameter.
 
-   #image: assets/android12splash.png
 
-   # Splash screen background color.
 
-   #  color: "#42a5f5"
 
-   # App icon background color.
 
-   #icon_background_color: "#111111"
 
-   # The branding property allows you to specify an image used as branding in the splash screen.
 
-   #branding: assets/dart.png
 
-   # The image_dark, color_dark, icon_background_color_dark, and branding_dark set values that
 
-   # apply when the device is in dark mode. If they are not specified, the app will use the
 
-   # parameters from above.
 
-   #image_dark: assets/android12splash-invert.png
 
-   #color_dark: "#042a49"
 
-   #icon_background_color_dark: "#eeeeee"
 
-   # The android, ios and web parameters can be used to disable generating a splash screen on a given
 
-   # platform.
 
-   #android: false
 
-   #ios: false
 
-   #web: false
 
-   # Platform specific images can be specified with the following parameters, which will override
 
-   # the respective parameter.  You may specify all, selected, or none of these parameters:
 
-   #color_android: "#42a5f5"
 
-   #color_dark_android: "#042a49"
 
-   #color_ios: "#42a5f5"
 
-   #color_dark_ios: "#042a49"
 
-   #color_web: "#42a5f5"
 
-   #color_dark_web: "#042a49"
 
-   #image_android: assets/splash-android.png
 
-   #image_dark_android: assets/splash-invert-android.png
 
-   #image_ios: assets/splash-ios.png
 
-   #image_dark_ios: assets/splash-invert-ios.png
 
-   #image_web: assets/splash-web.gif
 
-   #image_dark_web: assets/splash-invert-web.gif
 
-   #background_image_android: "assets/background-android.png"
 
-   #background_image_dark_android: "assets/dark-background-android.png"
 
-   #background_image_ios: "assets/background-ios.png"
 
-   #background_image_dark_ios: "assets/dark-background-ios.png"
 
-   #background_image_web: "assets/background-web.png"
 
-   #background_image_dark_web: "assets/dark-background-web.png"
 
-   #branding_android: assets/brand-android.png
 
-   #branding_dark_android: assets/dart_dark-android.png
 
-   #branding_ios: assets/brand-ios.gif
 
-   #branding_dark_ios: assets/dart_dark-ios.gif
 
-   # The position of the splash image can be set with android_gravity, ios_content_mode, and
 
-   # web_image_mode parameters.  All default to center.
 
-   #
 
-   # android_gravity can be one of the following Android Gravity (see
 
-   # https://developer.android.com/reference/android/view/Gravity): bottom, center,
 
-   # center_horizontal, center_vertical, clip_horizontal, clip_vertical, end, fill, fill_horizontal,
 
-   # fill_vertical, left, right, start, or top.
 
-   #android_gravity: center
 
-   #
 
-   # ios_content_mode can be one of the following iOS UIView.ContentMode (see
 
-   # https://developer.apple.com/documentation/uikit/uiview/contentmode): scaleToFill,
 
-   # scaleAspectFit, scaleAspectFill, center, top, bottom, left, right, topLeft, topRight,
 
-   # bottomLeft, or bottomRight.
 
-   #ios_content_mode: center
 
-   #
 
-   # web_image_mode can be one of the following modes: center, contain, stretch, and cover.
 
-   #web_image_mode: center
 
-   # The screen orientation can be set in Android with the android_screen_orientation parameter.
 
-   # Valid parameters can be found here:
 
-   # https://developer.android.com/guide/topics/manifest/activity-element#screen
 
-   #android_screen_orientation: sensorLandscape
 
-   # To hide the notification bar, use the fullscreen parameter.  Has no effect in web since web
 
-   # has no notification bar.  Defaults to false.
 
-   # NOTE: Unlike Android, iOS will not automatically show the notification bar when the app loads.
 
-   #       To show the notification bar, add the following code to your Flutter app:
 
-   #       WidgetsFlutterBinding.ensureInitialized();
 
-   #       SystemChrome.setEnabledSystemUIMode(SystemUiMode.manual, overlays: [SystemUiOverlay.bottom, SystemUiOverlay.top], );
 
-   #fullscreen: true
 
-   # If you have changed the name(s) of your info.plist file(s), you can specify the filename(s)
 
-   # with the info_plist_files parameter.  Remove only the # characters in the three lines below,
 
-   # do not remove any spaces:
 
-   #info_plist_files:
 
-   #  - 'ios/Runner/Info-Debug.plist'
 
-   #  - 'ios/Runner/Info-Release.plist'
 
 
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